{"id":415,"date":"2023-05-03T13:39:08","date_gmt":"2023-05-03T10:39:08","guid":{"rendered":"https:\/\/hukuksal.net\/en\/?p=415"},"modified":"2023-05-06T13:15:12","modified_gmt":"2023-05-06T10:15:12","slug":"phantom-forces-script","status":"publish","type":"post","link":"https:\/\/hukuksal.net\/en\/phantom-forces-script\/","title":{"rendered":"Phantom Forces Script"},"content":{"rendered":"<p><span data-preserver-spaces=\"true\">I\u2019m waiting for you to expect\u00a0<\/span><strong><span data-preserver-spaces=\"true\">the Phantom Forces script<\/span><\/strong><span data-preserver-spaces=\"true\">\u00a0with excitement, but before we proceed to Phantom Forces, I first want to inform you briefly about the game.<\/span><\/p>\n<p><span data-preserver-spaces=\"true\">StyLiS Studios developed the first-person shooter game <a href=\"https:\/\/www.roblox.com\/games\/292439477\/Phantom-Forces\" target=\"_blank\" rel=\"nofollow noopener\">Phantom Forces<\/a> for the Roblox platform. It originally became playable for premium access in September and December 2015, and then on December 8, 2016, it was made free with its first complete version.<\/span><\/p>\n<p><span data-preserver-spaces=\"true\">The game has the look and feel of a regular shooter and has popular FPS game types like \u201cKing of the Hill\u201d and \u201cTeam Deathmatch.\u201d Players must gradually level up by participating in matches to acquire the game\u2019s vast weaponry (or use credits to unlock the desired weapons early on).or purchasing using Robux.) <\/span><\/p>\n<p><span data-preserver-spaces=\"true\">Players may purchase safes and keys in October to obtain the skins above to customize their weaponry (also through credits but also randomly dropped when winning matches).<\/span><\/p>\n<p><span data-preserver-spaces=\"true\">The unique physics and warfare engine of Phantom Forces, which aims to accurately replicate the feel and gameplay of console and desktop shooter games like Battlefield and Call of Duty, is partly responsible for the game\u2019s popularity. A sophisticated system for customizing weaponry allows players to transform any of the game\u2019s weapons into the ultimate killing machine.<\/span><\/p>\n<p><span data-preserver-spaces=\"true\">The Phantom Forces game has seven different game types in total. Players may choose from six of them on a public server. It has two teams, both of which are entirely composed of ghosts.<\/span><\/p>\n<p><span data-preserver-spaces=\"true\">Team Deathmatch is a competition between teams to see who can murder the most people, up to 200. The winning side has the most kills remaining after 15 minutes or with a total of 200.<\/span><\/p>\n<figure id=\"attachment_417\" aria-describedby=\"caption-attachment-417\" style=\"width: 765px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-417\" src=\"https:\/\/hukuksal.net\/en\/wp-content\/uploads\/2023\/01\/phantom-forces-script.jpg\" alt=\"Phantom Forces Script\" width=\"775\" height=\"436\" title=\"\" srcset=\"https:\/\/hukuksal.net\/en\/wp-content\/uploads\/2023\/01\/phantom-forces-script.jpg 775w, https:\/\/hukuksal.net\/en\/wp-content\/uploads\/2023\/01\/phantom-forces-script-300x169.jpg 300w, https:\/\/hukuksal.net\/en\/wp-content\/uploads\/2023\/01\/phantom-forces-script-768x432.jpg 768w\" sizes=\"auto, (max-width: 775px) 100vw, 775px\" \/><figcaption id=\"caption-attachment-417\" class=\"wp-caption-text\">Phantom Forces Script<\/figcaption><\/figure>\n<p><strong><span data-preserver-spaces=\"true\">Flare Domination<\/span><\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">The game\u2019s second game mode addition was Flare Domination. A, B, and C are the three capture locations that provide a team with points when they are captured. The rate at which a team\u2019s score rises depends on how many captured points it possesses. Those who score 200 points first win the round. The side with the most points at the end of the allotted period wins.<\/span><\/p>\n<p><strong><span data-preserver-spaces=\"true\">King of the Hill<\/span><\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">Each team begins with 600 points. When one team controls the hill, the other team loses points; the game mode operates on a \u201chealth\u201d basis. The team with the fewest points at the end of the round, or the team that loses all of its points first, loses the round.<\/span><\/p>\n<p><strong><span data-preserver-spaces=\"true\">Infection\u00a0<\/span><\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">While the other players attempt to defend themselves against the infected, one player is chosen to become infected in this game mode. After some time, three portals finally materialize to protect the uninfected player chosen to become infected in this game mode. After some time, three portals finally materialize to protect the uninfected. It\u2019s important to note that these portals are exactly where the capture locations were in Flare Domination. The sick individual triumphs if no one else is infected. The survivors triumph if a survivor has entered a portal. The prize for this game mode is a scythe. Only certain servers with the \u201c\/map:inf\u201d command allows access to this game mode.<\/span><\/p>\n<p><strong><span data-preserver-spaces=\"true\">Kill Confirmed<\/span><\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">In this game mode, when a player is murdered, they leave behind an imprint. To receive points, ghosts and ghosts must receive an imprint from the opposing team. Similar to Team Deathmatch, this mode heavily emphasizes kills. The kill is challenged if a team member gathers the dog tags of another team member.<\/span><\/p>\n<p><strong><span data-preserver-spaces=\"true\">Capture the Flag<\/span><\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">In this game style, to get points, both teams must take the other team&#8217;s flag back to their base. The winning team is the one that captures five flags first or the most flags before the clock runs out.<\/span><\/p>\n<p><strong><span data-preserver-spaces=\"true\">Gun Game<\/span><\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">A player from one squad must kill 32 opponents to prevail in this game style. Only dedicated servers are available for this game style.<\/span><\/p>\n<h2><span id=\"Phantom_Forces_Script_Features\">Phantom Forces Script Features<\/span><\/h2>\n<p>The Phantom Forces Script features are more than the following. We have described only the most important features here.<\/p>\n<ul>\n<li>Sled Simulator mode<\/li>\n<li>Aimbot Silent<\/li>\n<li>aim Kill<\/li>\n<li>All Auto<\/li>\n<li>kill all<\/li>\n<li>Box ESP<\/li>\n<li>Tracer ESP<\/li>\n<li>Name ESP<\/li>\n<li>Distance ESP<\/li>\n<li>WalkSpeed<\/li>\n<li>JumpPower<\/li>\n<li>Gravity<\/li>\n<li>No recoil<\/li>\n<li>No spread<\/li>\n<li>Wallbang<\/li>\n<li>Infinite ammo<\/li>\n<li>Automatic<\/li>\n<li>Firerate<\/li>\n<li>and more phantom forces script features..<\/li>\n<\/ul>\n<figure id=\"attachment_418\" aria-describedby=\"caption-attachment-418\" style=\"width: 765px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-418\" src=\"https:\/\/hukuksal.net\/en\/wp-content\/uploads\/2023\/01\/phantom-forces-script-pastebin.jpg\" alt=\"Phantom Forces Script Pastebin\" width=\"775\" height=\"436\" title=\"\" srcset=\"https:\/\/hukuksal.net\/en\/wp-content\/uploads\/2023\/01\/phantom-forces-script-pastebin.jpg 775w, https:\/\/hukuksal.net\/en\/wp-content\/uploads\/2023\/01\/phantom-forces-script-pastebin-300x169.jpg 300w, https:\/\/hukuksal.net\/en\/wp-content\/uploads\/2023\/01\/phantom-forces-script-pastebin-768x432.jpg 768w\" sizes=\"auto, (max-width: 775px) 100vw, 775px\" \/><figcaption id=\"caption-attachment-418\" class=\"wp-caption-text\">Phantom Forces Script Pastebin<\/figcaption><\/figure>\n<h2><span id=\"Phantom_Forces_Script_Pastebin\">Phantom Forces Script Pastebin<\/span><\/h2>\n<p><span data-preserver-spaces=\"true\">Yes, there is now an excellent\u00a0<\/span><strong><span data-preserver-spaces=\"true\">Phantom Forces script<\/span><\/strong><span data-preserver-spaces=\"true\">\u00a0below. These have all been tested one at a time and are flawless. Phantom Forces scripts are a must if you want to dominate the competition.<\/span><\/p>\n<p>After using Phantom Forces Script, you should also look at the <a href=\"https:\/\/hukuksal.net\/en\/big-paintball-script\/\" target=\"_blank\" rel=\"noopener\"><strong>big paintball script<\/strong><\/a> and <a href=\"https:\/\/hukuksal.net\/en\/max-speed-script\/\" target=\"_blank\" rel=\"noopener\"><strong>max speed script<\/strong><\/a> from other scripts on our site.<\/p>\n<p><strong>SCR\u0130PT 1;<\/strong><\/p>\n<p>loadstring(syn.request({Url = \u201chttps:\/\/pastebin.com\/raw\/ZWb9SYv3\u201d, Method = \u201cGET\u201d}).Body)()<\/p>\n<p><strong>SCR\u0130PT 2;<\/strong><\/p>\n<p>loadstring(game:HttpGet(&#8220;https:\/\/raw.githubusercontent.com\/The3Bakers4565\/Spicy-Bagel\/main\/Other\/Phantom_Forces\/Movement.lua&#8221;))()<\/p>\n<p><strong>SCR\u0130PT 3;<\/strong><\/p>\n<p>loadstring(game:HttpGet(\u201chttps:\/\/raw.githubusercontent.com\/paygammy\/aim-assistant\/release\/scripts\/main.lua\u201d))()<\/p>\n<p><strong>SCR\u0130PT 4;<\/strong><\/p>\n<p>&#8212; \/\/ ESP CONFIGURATION \\\\ &#8212;<br \/>\n_G.sex = true &#8211;&gt; true: ESP Enabled | false: ESP Disabled (Use the switch key)<br \/>\n_G.switchKey = Enum.KeyCode.RightShift &#8211;&gt; List: https:\/\/create.roblox.com\/docs\/reference\/engine\/enums\/KeyCode<\/p>\n<p>&#8212; \/\/ DONT TOUCH \\\\ &#8212;<br \/>\nloadstring(game:HttpGet(&#8216;https:\/\/raw.githubusercontent.com\/imvipp\/roblox\/main\/shitware\/phantomforces\/basic_esp.lua&#8217;))()<\/p>\n<p><strong>SCR\u0130PT 5;<\/strong><\/p>\n<p>loadstring(game:HttpGet(\u201chttps:\/\/raw.githubusercontent.com\/RandomAdamYT\/DarkHub\/master\/Init\u201d, true))()<\/p>\n<p><strong>SCR\u0130PT 6;<\/strong><\/p>\n<p>loadstring(game:HttpGet((\u201chttps:\/\/pastebin.com\/raw\/mT10xnt7\u201d), true))()<\/p>\n<p><strong>SCR\u0130PT 7;<\/strong><\/p>\n<p>loadstring(game:HttpGet(&#8220;https:\/\/raw.githubusercontent.com\/alyssagithub\/Scripts\/main\/Script%20Hub%20-%20Inferno%20X.lua&#8221;))()<\/p>\n<p><strong>SCR\u0130PT 8;<\/strong><\/p>\n<p>loadstring(game:HttpGet((\u2018https:\/\/pastebin.com\/raw\/8KHFpex7\u2019),true))()<\/p>\n<p><strong>SCR\u0130PT 9;<\/strong><\/p>\n<p>local function find_by_name(t, name) for _, v in pairs(t) do if v.name == name then return v end end end<\/p>\n<p>local actor = find_by_name(getactors(), &#8216;lol&#8217;)<\/p>\n<p>&#8212; ESP<br \/>\nloadstring(game:HttpGet(&#8220;https:\/\/pastehub.net\/raw.php?p=f51adc3eb0c&#8221;, true))()<\/p>\n<p>&#8212; aimbot<br \/>\nsyn.run_on_actor(actor, [[if not getgenv or not mousemoverel then<br \/>\ngame:GetService(&#8220;Players&#8221;).LocalPlayer:Kick(&#8220;Your exploit is not supported!&#8221;)<br \/>\nend<\/p>\n<p>getgenv().AIMBOT_SETTINGS = {<br \/>\nsmoothness = 2,<br \/>\nFOV = 400,<br \/>\nVisibleCheck = true,<br \/>\n}<\/p>\n<p>&#8212; services<br \/>\nlocal players = game:GetService(&#8220;Players&#8221;)<br \/>\nlocal RunService = game:GetService(&#8220;RunService&#8221;)<br \/>\nlocal UserInputService = game:GetService(&#8220;UserInputService&#8221;)<\/p>\n<p>&#8212; variables<br \/>\nlocal client = players.LocalPlayer<br \/>\nlocal shared = getrenv().shared<br \/>\nlocal camera = workspace.CurrentCamera<br \/>\nlocal mouseLocation = UserInputService.GetMouseLocation<br \/>\nlocal WorldToViewportPoint = camera.WorldToViewportPoint<\/p>\n<p>&#8212; modules<br \/>\nlocal replicationObject = shared.require(&#8220;ReplicationObject&#8221;)<br \/>\nlocal replicationInterface = shared.require(&#8220;ReplicationInterface&#8221;)<\/p>\n<p>&#8212; functions<br \/>\nlocal function isAlive(entry)<br \/>\nreturn replicationObject.isAlive(entry)<br \/>\nend<\/p>\n<p>local function isVisible(p, &#8230;)<br \/>\nif not getgenv().AIMBOT_SETTINGS.VisibleCheck then<br \/>\nreturn true<br \/>\nend<\/p>\n<p>return #camera:GetPartsObscuringTarget({ p }, { camera, client.Character, workspace.Ignore, &#8230; }) == 0<br \/>\nend<\/p>\n<p>local function get_closest(fov: number)<br \/>\nlocal targetPos: Vector3 = nil<br \/>\nlocal magnitude: number = fov or math.huge<br \/>\nfor _, player in pairs(players:GetPlayers()) do<br \/>\nif player == client or player.Team == client.Team then<br \/>\ncontinue<br \/>\nend<\/p>\n<p>local entry = replicationInterface.getEntry(player)<br \/>\nlocal character = entry and replicationObject.getThirdPersonObject(entry)<\/p>\n<p>if character and isAlive(entry) then<br \/>\nlocal body_parts = character:getCharacterHash()<\/p>\n<p>local screen_pos, on_screen = WorldToViewportPoint(camera, body_parts.head.Position)<br \/>\nlocal screen_pos_2D = Vector2.new(screen_pos.X, screen_pos.Y)<br \/>\nlocal new_magnitude = (screen_pos_2D &#8211; mouseLocation(UserInputService)).Magnitude<br \/>\nif<br \/>\non_screen<br \/>\nand new_magnitude &lt; magnitude<br \/>\nand isVisible(body_parts.head.Position, body_parts.torso.Parent)<br \/>\nthen<br \/>\nmagnitude = new_magnitude<br \/>\ntargetPos = body_parts.head.Position<br \/>\nend<br \/>\nend<br \/>\nend<br \/>\nreturn targetPos<br \/>\nend<br \/>\nlocal mouse = client:GetMouse()<br \/>\nlocal function aimAt(pos, smooth)<br \/>\nlocal targetPos = camera:WorldToScreenPoint(pos)<br \/>\nlocal mousePos = camera:WorldToScreenPoint(mouse.Hit.p)<br \/>\nmousemoverel((targetPos.X &#8211; mousePos.X) \/ smooth, (targetPos.Y &#8211; mousePos.Y) \/ smooth)<br \/>\nend<br \/>\nlocal circle = Drawing.new(&#8220;Circle&#8221;)<br \/>\ncircle.Thickness = 2<br \/>\ncircle.NumSides = 12<br \/>\ncircle.Radius = 350<br \/>\ncircle.Filled = false<br \/>\ncircle.Transparency = 1<br \/>\ncircle.Color = Color3.new(1, 0.5, 0)<br \/>\ncircle.Visible = true<\/p>\n<p>RunService.RenderStepped:Connect(function()<br \/>\nif UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then<br \/>\nlocal _pos = get_closest(getgenv().AIMBOT_SETTINGS.FOV)<br \/>\nif _pos then<br \/>\naimAt(_pos, getgenv().AIMBOT_SETTINGS.smoothness)<br \/>\nend<br \/>\nend<br \/>\nif circle.__OBJECT_EXISTS then<br \/>\ncircle.Position = mouseLocation(UserInputService)<br \/>\ncircle.Radius = getgenv().AIMBOT_SETTINGS.FOV<br \/>\nend<br \/>\nend)]])<\/p>\n<p><strong>SCR\u0130PT 10;<\/strong><\/p>\n<p>for _, actor in next, getactors() do<\/p>\n<p>if tostring(actor) == &#8220;lol&#8221; then<br \/>\nsyn.run_on_actor(actor, [[<br \/>\npaste script here<br \/>\n]])<br \/>\nend<\/p>\n<p>end<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I\u2019m waiting for you to expect\u00a0the Phantom Forces script\u00a0with excitement, but before we proceed to Phantom Forces, I first want &#8230; <\/p>\n<p class=\"read-more-container\"><a title=\"Phantom Forces Script\" class=\"read-more button\" href=\"https:\/\/hukuksal.net\/en\/phantom-forces-script\/\" aria-label=\"Read more about Phantom Forces Script\">Read More<\/a><\/p>\n","protected":false},"author":1,"featured_media":417,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-415","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-roblox"],"_links":{"self":[{"href":"https:\/\/hukuksal.net\/en\/wp-json\/wp\/v2\/posts\/415","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hukuksal.net\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hukuksal.net\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hukuksal.net\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/hukuksal.net\/en\/wp-json\/wp\/v2\/comments?post=415"}],"version-history":[{"count":2,"href":"https:\/\/hukuksal.net\/en\/wp-json\/wp\/v2\/posts\/415\/revisions"}],"predecessor-version":[{"id":419,"href":"https:\/\/hukuksal.net\/en\/wp-json\/wp\/v2\/posts\/415\/revisions\/419"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hukuksal.net\/en\/wp-json\/wp\/v2\/media\/417"}],"wp:attachment":[{"href":"https:\/\/hukuksal.net\/en\/wp-json\/wp\/v2\/media?parent=415"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hukuksal.net\/en\/wp-json\/wp\/v2\/categories?post=415"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hukuksal.net\/en\/wp-json\/wp\/v2\/tags?post=415"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}