Strucid is one of my favorite Roblox games. We have shared the latest strucid scripts for automating the game below.
The Roblox strucid game is a shooting game in which players fight monsters while building amazing structures. This game has similarities with Fortnite in many ways.
This game was created by Frosted Studio on September 18, 2018, and has been visited 491.4M+ times since then. It has also been added to favorites 2,100,649 times.
We know that this game is difficult. Therefore, you can make things easier by using the following scripts.
Roblox Strucid Controls
You can easily play the roblox strucid game using the keys below.
- Q- Wall
- C – Floor
- V – Ramp
- F – Pyramid
- B – Trap
- G – Edit
- Z – Emote
- K – Unlock Camera
Strucid Script Features
Strucid script has features that will make you invincible in the game. It is also quite easy to use these features.
- Silent Aim
- Strucid Aimbot
- God Mod
- Perfomance Mode
- World Heu Changer
- Gravity Changer
- and more best features…
There are many features of scripts other than those we mentioned above. I have shared scenarios with many great features below.
We tried all the scripts before sharing. They are all working very well. In addition, we share new scripts on our site every day.
Strucid Script Pastebin
We ran and tried about 150 scripts to find the scripts we shared. We brought the employees together.
So far, we have shared 9 strucid scripts below. As we find new working scripts, we will add them to this list.
I enjoyed the strucid game while using the following scripts. I became invincible 🙂
You can use the scripts we have shared below by simply copying and pasting without downloading anything.
The only step left to enjoy the game is to use the following scripts!
— gets all players in the server
for _, player in next, game:GetService(“Players”):GetPlayers() do
— checks if the player found was not the local player, so the local player doesnt get his hitbox extended
if player ~= game:GetService(“Players”).LocalPlayer then
— finds humanoid root part, then changes transparecy and can collide so you can walk through the hitbox and it wont be wonky
if player.Character:FindFirstChild(“HumanoidRootPart”) then
player.Character[“HumanoidRootPart”].CanCollide = false
player.Character[“HumanoidRootPart”].Transparency = 0.5
— changes the humanoidrootpart size (basically the main code)
if player.Character[“HumanoidRootPart”].Size ~= Vector3.new(20, 20, 20) then
player.Character[“HumanoidRootPart”].Size = Vector3.new(20, 20, 20)
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